Programming some 3D fluid solver in my laptop.





Inverse Kinematics using Jacobian transposed algorithm.

Source code (ZIP, 1.1 MB)

Documentation (PDF, 135 KB)

Video (MOV, MPEG-4)

 Talk slides of the the short lecture (12-hour) given at the Middle East Technical University, Turkey.

METU2008CharacterAnimation.pdf

The very same presentation was given at CodeCamp Buenos Aires 2008.

DiegoPark_CodeCamp08.pdf


Radial blur using DirectX PS 2.0. If you have access to the DirectX SDK, I suggest to place this file in the Post Process example and modify the CPP file accordingly.

Source code (FX, 8 KB)

 

 

GPU programming using NVIDIA's Cg (Perlin noise, Blinn, Phong, etc).

Source code (RAR, 3.8 MB)


 

 

 

Implementation of CG primitives, different curves and a raw simulation of the OpenGL pipeline (on software).