Programming some 3D fluid solver in my laptop.

Inverse Kinematics using Jacobian transposed algorithm.
Talk slides of the the short lecture (12-hour) given at the Middle East Technical University, Turkey.
METU2008CharacterAnimation.pdf
The very same presentation was given at CodeCamp Buenos Aires 2008.
Radial blur using DirectX PS 2.0. If you have access to the DirectX SDK, I suggest to place this file in the Post Process example and modify the CPP file accordingly.
GPU programming using NVIDIA's Cg (Perlin noise, Blinn, Phong, etc).
Implementation of CG primitives, different curves and a raw simulation of the OpenGL pipeline (on software).
